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07/21/2026: Dretches and Wolves

Lars-Grant West, Howl of the Nightpack, Shadowmoor Expansion Deck, Magic:The Gathering, 2020.
Lars-Grant West, Howl of the Nightpack, Shadowmoor Expansion Deck, Magic:The Gathering, 2020.

The knock comes first — polite, almost apologetic, from below. Then another, sharper, from above. Neither is trusted for an instant.


Crystal’s fingers curl around the shape of a spell not yet spoken. Shifty, flattened against the wall beside the upstairs door, meets Zilk’s eyes across the room and gives the barest nod. Then he wrenches the door open.

What comes through is not one creature but a hundred small furies — a tide of fiendish things, snarling and scrabbling, all teeth and stink. The smell arrives before the claws do: a rotten sweetness that coats the back of the throat and makes them gag.


Crystal coughs. Nike doubles over. Soulfire spits and swears, eyes streaming.


“Oh, that is foul,” Crystal manages, pressing a sleeve to her face and taking shallow, careful breaths against the reek.


Below, Zilk throws his door open a heartbeat later, and recognition flickers across the bugbear’s scarred face before the dretches even finish pouring through.


“Dretches,” he growls, already reaching for steel. “Wonderful. My favorite.”


The ground floor of the windmill becomes a churning mass of small teeth and malice — the creatures swarm Biblo, Zilk, and Nike’s quasit Suzi, tearing at clothes, hair, skin, and whatever else they can reach, shrieking in delight at the sheer abundance of things available to destroy.



Crystal calls down ice from a clear sky she cannot see, burying the upstairs room in a killing frost — and watches, dismayed, as the swarm shrugs off the cold with sullen indifference, breath fogging, claws still scrabbling through the rime.


“They’re barely shivering,” she mutters. “Rude.”


The battle grinds forward in fits and starts, each caster reaching for their best and finding it merely adequate. Zilk’s crackling grasp sparks against dretch-hide and does less damage than he’d like. Nike hurls a bolt of chaos-touched lightning that fizzles shy of its promise. Shifty’s fire ignites and just as quickly gutters, smoke curling off wet fur without catching. And below, Biblo’s flametongue trident scores hit after hit without ever quite finishing the job. He finally abandons it for his greataxe, but even that meets creatures that simply will not be defeated.

“They don’t die so much as they multiply,” Biblo says through gritted teeth, hefting the axe again, sweat and ichor slicking the haft.


It’s Crystal who notices the danger first — not the dretches, but the floor beneath them. Her ice has piled thick and heavy across ancient floorboards that were never meant to bear this sort of weight: frozen slush, fiends, and armed adventurers all at once. Beneath her, the planks groan in a way she does not like at all.


“If this floor goes,” she says, already turning, “everyone below dies!”


She acts on the thought before finishing it, driving a spike of raw mental force through three of the creatures and sending them tumbling backward through the window in a spray of broken glass. Shifty doesn’t wait for an invitation — he’s out the shattered frame and halfway down the outer wall before gravity remembers he exists and finishes the job rather more painfully than he’d planned.


Nike goes next, folding herself into shadow and slipping out after him like smoke through a keyhole. Soulfire follows with far more grace, murmuring the words that turn her fall into a slow, feather-light drift — Pinecone dangling from her grip by the scruff of his neck, four legs pedaling indignantly at the empty air.


Below, Zilk finishes what remains of the swarm with a final, vicious twist of will that leaves the last dretches twitching and still. The windmill, foul-smelling and structurally compromised, groans behind them as the party puts distance between themselves and its rotting timbers.



Two hours from Vallaki, their walk back to the city is interrupted.


The grey wolf steps from the treeline first — the same one that tried to intimidate Pinecone once already — and this time it hasn’t come alone. Six dire wolves flank it, huge and silent, moving with the unhurried confidence of powerful creatures that have never once had to run.


“They remember,” Soulfire says quietly. “Wolves remember.”


Nobody argues with her.


Soulfire acts first, fire blooming outward in a shape she bends around her comrades, sculpting the flame with precision, carving her allies safely out of its heart. When it clears, five of the dire wolves stand singed and smoking, fur blackened, eyes furious — but standing all the same.


“That should have worked better than that,” she says, half to herself, watching them shake off the flame like rain.

Crystal answers in kind, drawing up more fire than Soulfire’s. This time it works better, and falls harder on the wolves — the forest road fills with the smell of burning fur and the three massive bodies that smolder in the underbrush.


The other dire wolves remain. Watching. Snarling. Waiting to see what the humans do next.



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