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Weekly Games

D&D With Dee logo

3-5  90 minute sessions per month 

Check out the schedule below!
  • Players can be added at any time

  • Groups organized by Age and Experience

    • Tween (ages 9-12+)

    • Younger Teen (ages 13+-15) 

    • Older Teen (ages 16+) groups

  • 3-5 weekly games per month 

Looking for a game and none of these work?

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Tell us your player’s age and when they’re free. Once we have four players of a similar age with matching availability, we’ll reach out to form a new table. No commitment until the group comes together.

Adventure in the Nine Hells

Teen (ages 13+)

Zoom Meeting

A magical sigil burned into a rockface

Monday Evenings
7:00 - 8:30 pm CT

$98/month

New Player Friendly

On a wintery night in Baldur's Gate, a party of unlikely heroes gather at the Red Dragon Tavern. They meet Lula, a fallen celestial who begs for their help recovering the Soul Anchor, a precious artifact now stolen and bound for the Nine Hells. Before they can agree, Lula's traitorous plane-touched sister appears, stealing their souls along with the Soul Anchor.

Our heroes follow, journeying through the Nine Circles of Hell.

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Can they recover the Lula's treasure and their souls before they fall into the claws of the ArchFiend Asmodeus, himself? They must find both before  they are used to claim every other soul in the mortal realm!

FULL

Curse of Strahd

Tuesday Evenings
6:30 - 8:00 pm CT

$98/month

New Player Friendly

Under sunless skies, the ancient vampire gazes down at the newcomers in his realm, the Domain of Dread. Count Strahd von Zarovich stands silhouetted against the crumbling walls of Castle Ravenloft. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came—all according to his plan.

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A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of the Lands of Barovia is having guests for dinner...

and the characters are invited!

This gothic tale is heavily homebrewed to make it younger player-friendly. For kids who don't mind their D&D a bit spooky.

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Tween+ (ages 10-13+)

Zoom Meeting

Count Strahd von Zarovitch, Dread Lord of all Barovia.

FULL

Ghosts of Saltmarsh

Tween (ages 12+)

Zoom Meeting

Wednesday Afternoons
4:00 - 5:30 pm CT

$98/month

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This game will be an on-going campaign, starting the players at lower levels and ultimately progressing to higher levels. The group will collaborate to select a campaign to play. Players will use the first sessions to design their playing characters (PCs), and players that join later will add their PCs in a Session Zero with Dee outside of a game session.Players will need:

  • A wifi-enabled device

  • A FREE level D&D Beyond membership

  • The ability read/write/type with minimal assistance​

1 SEAT AVAILABLE

Curse of Strahd

Tween (ages 16+)

Zoom Meeting

Cos.png

Wednesday Evenings
7:00 - 8:30 pm CT

$98/month

Under sunless skies, the ancient vampire gazes down at the newcomers in his realm, the Domain of Dread. Count Strahd von Zarovich stands silhouetted against the crumbling walls of Castle Ravenloft. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came—all according to his plan.

​

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of the Lands of Barovia is having guests for dinner...

and the characters are invited!

1 SEAT AVAILABLE

Strixhaven

Tween (ages 15+)

Zoom Meeting

Wednesday Evenings
7:00 - 8:30 pm CT

$98/month

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At Strixhaven University, magic isn’t the major. It’s the method. Students study history, art, science, and performance, and they use magic to do it. A barbarian can top the class in Lorehold history thanks to an ancestral spirit. A bard can enroll in Interpretive Weather Dancing and accidentally flood the greenhouse.Our players are the Hexmates, a group of friends juggling midterms, prom dates, difficult parents, and group projects that one partner never finished. Beneath the coursework, something is wrong. Someone is collecting seven dangerous artifacts hidden across campus, from the sewers to the dean’s office, and time itself has started to slip.Players build characters of any class, explore a campus where every problem has a magical solution, and decide what kind of students they want to be. The school motto, Magia Sin Calceis, may or may not have been mistranslated. Nobody has fixed it yet.

FULL

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EIN 33-4581961

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