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07/07/2026: Nike’s Tale

falu. [Untitled digital painting of an elf character in profile] [Digital artwork]. Toyhou.se. (Account deleted).  (n.d.). 
falu. [Untitled digital painting of an elf character in profile] [Digital artwork]. Toyhou.se. (Account deleted).  (n.d.). 

The Blue Water Inn is in disarray — overturned tables, shattered glass glittering in the lamplight, the copper stink of blood soaking into good Vallaki floorboards. The last of the werewolves know the fight is lost. Two of them — Lawrence and Curlew, if the pack keeps names at all — bolt through the kitchen, scattering pots and pride in equal measure. Mohsen takes the more theatrical exit, hurling himself through the front window in a spray of glass, and is gone into the night with Reynaldo hot behind him, a small demonic shape bounding through the dark with terrible enthusiasm.


The quiet that follows is not peace. It is only the pause between one horror and the next.


Urwin Martikov surveys his inn with the weary resignation of a man who has swept up worse. There is a body to move, and he asks for help with it the way one might ask a neighbor to help shift a wardrobe — Barovia has a way of making such things ordinary. In the course of the work, he learns something he was not meant to learn: Nike is originally from Vallaki. Whatever that means, whatever it costs her to have it known, Urwin meets her eyes and gives his word. The secret stays with him.


Night presses against the windows. The party makes its arrangements with the grim practicality of people who have learned what Vallaki does to the unwary — one room upstairs, four beds, everyone together, the door locked from within. A watch rotation is set. Pinecone claims the end of a bed with the confidence of a wolf who has never once been told no. And Crystal — with great diplomatic care — volunteers on Urwin's behalf to keep a particular eye on Nike, whose fingers have a documented history of wandering toward other people's belongings. Nike is, of course, deeply wounded by the implication. Everyone locks up their coin anyway.


But sleep does not come easily, because something has already been to the door.


A sealed note lies on the floorboards, slid beneath the gap — addressed to Nike in an elegant, unhurried hand. The wax cracks. The words within are read aloud, and the room grows cold around them: a message from Strahd von Zarovich:


My dearest Nike,


How disappointing the wolves proved to be. I had hoped they might at least tire you — instead you have cost me servants I shall now be obliged to replace. Another debt added to your account, which grows longer with each passing night.


Do not mistake their failure for your deliverance. I have ruled this land for centuries, and I have learned, above all things, patience. The mists do not open for you. Every road you walk, I have walked a thousand times. Every door you shelter behind, I may enter at my leisure — or wait outside of, which amuses me more.


You have committed crimes against me, little one, and Barovia does not forget its debts. Nor do I. Before very long you will stand in the halls of Ravenloft — not as my guest, but as my servant, and you will find that eternity affords ample time for repayment.


Rest well. Enjoy the inn's hospitality while it stands.


I remain, as ever, the Ancient, the Land,


Strahd von Zarovich


His threat and promise braided together as only Strahd can. And in the lamplight, the party sees what perhaps they have been trying not to see — the change in Nike's hair, the new sharpness of her teeth. She has been bitten, and Crystal has suspected this for some time. Finally, he shares what he suspects: something from Strahd's bite might be working in her blood.


"I've been wondering if I should tell you," Crystal says quietly. "You deserve to know what's happening."


Nike does not know the nature of her curse, nor whether the curse can be lifted. Prayers are offered, holy knowledge searched, and the answers come back thin.


Then the howling starts.



Outside in the street, the Nightwatch has found the werewolf pack — or possibly the pack has found them. Steel and snarling echo up through the shutters. For a heartbeat the party weighs the wisdom of staying behind a locked door, which is, after all, exactly where they had planned to be.


The heartbeat passes.


Windows are thrown open. Crystal's hands move, and the night blooms orange — a Fireball unfurls in the street below, a rose of flame that catches three of the four werewolves in its petals. Fur burns. The Nightwatch scatters back from the heat, and for a moment the whole street is lit like a festival in hell.


And in that light, one of the burning shapes turns its face upward — and Nike knows him.


Daniel. Her father.


The word lands harder than any blow struck tonight. The man who should be a memory is a monster in Strahd's service, staggering and smoking in the road below, and Nike is left holding a choice no one should have to hold: let him die, or let him live, when neither feels like mercy.


He is nearly finished. Crystal does not let him flee — instead a Wall of Fire roars up from the cobblestones, a perfect burning circle with Daniel at its center, a cage of light that will hold for a minute and no longer. If there are questions to ask, they must be asked now. Crystal sculpts a gap in the fire, and Nike peers through it.


Shifty and Soulfire go out the window, Soulfire's magic catching them so they drift down through the smoke like ash falling in reverse, landing soft in the fire-lit street. Restraints are conjured. Soulfire's hands weave a hypnotic pattern, colors turning lazily in the air, and the fight goes out of the wolf-thing's eyes. What is left is only a man, ringed in flame, with nowhere to go but the truth.



And the truth is worse than the fangs.


He sold her. His own child, traded away because the money was needed — he says it plainly, the way men confess things they have carried too long. And beneath that confession, an older wound: the curse. Nike's mother, a dusk elf, did not simply sicken. She, Nike's namesake, was cursed by Strahd himself, her strength draining away in exact measure as her daughter's grew — a slow, elegant cruelty, one life poured into another. It was punishment for not presenting herself to Ravenloft, part of Strahd's long vengeance against the dusk elves. The vampire lord's hatred of the dusk elves is notorious. Their women were marked by Strahd, and stolen to punish their tribe for the crime of their race.


And there is more, spoken in the shrinking circle of firelight. Despite the promise of the Great Witch of the Berez Swamp, Nike's mother continued to sicken. The Great Witch is said to be Strahd's own mother. On the last night they were together, Daniel kissed her, not sure she would live until morning. When dawn came, his wife was gone.


And the witch tangled through all of it. Daniel sobs, "The Great Witch promised to raise you as a Wise Woman. Did that not happen?" Nike shakes her head. She was returned as an orphan to Vallaki. The Great Witch, the party learns, is no stranger to the castle on the mountain.


The fire gutters low. Whatever Daniel was — father, traitor, wolf, victim — it ends here, in a street in Vallaki, by his daughter's reckoning. The Nightwatch collects what the night has left behind.


The party returns to their room, locking the door, carrying more weight than they left with. There will be time to chase these threads — the sibling, the witch, the curse coiled in Nike's blood. But not tonight.


Tonight, Barovia allows them to rest. It is not kindness. It is only the pause between one horror and the next.

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