top of page

Games Logs
Archive


06/10/2026: The Fall of the Sunset Gate
The forest is very quiet when a man is dying in it.
Torgan stands over the body of the first Vistani, the fallen leaves around him already gone dark with blood. The second one — his captain, a lean man with a crossbow slung across his back and a pair of scimitars still in his hands — circles to the left. Viktor watches from somewhere behind Torgan, breathing in shallow pulls. Arabella, round-eyed, does not make a sound.
The captain is not going to fall easily. Torgan can
Dee Cardenas
Jun 106 min read


06/09/2026: Wintersplinter
The Abbey of Saint Markovia clings to the hillside above Kresk, its bells casting a long, resonant toll across the valley. As the sound resonates, the creatures within the abbey yard answer with yipping, howls, growls and screams.
Nikolai Wachter sits in the relative warmth of the abbey’s receiving room and tries, very hard, to understand what he is being told. A year. He lost a year. He had closed his eyes — he is almost certain he had merely closed his eyes — and the worl
Dee Cardenas
Jun 97 min read


06/03/2026: Watching for Wintersplinter
Orbart is difficult to miss: a minotaur, seven feet and eight inches of dense muscle, sharpened horn and quiet reserve, wearing a chainmail shirt with a slight hood and boots that have given way at the toe. He carries an amulet bearing a strange symbol, which he uses to channel his magic, and he has his own moral code, arrived at independent of his god. He has been in Vallaki for two months, renting a room from a widow who would not have him if extreme old age had not dimmed
Dee Cardenas
Jun 36 min read


05/27/2026: The Watchers on the Hill
The gate rolls open and Krelldutt’s company spills into Vallaki. Unlike the Order of the Feather members who arrived an hour earlier, Krelldutt’s group is road-worn rather than windblown. Their horses are lathered and they carry the particular silence of people who have a difficult task before them. Blinsky dismounts, swinging down to blink at the crowd of guards and knights inside the Sunset Gate. From a side street, Father Lucian and Dunlar emerge to greet them before they
Dee Cardenas
May 277 min read


05/26/2026: Back to the Vineyard
The smoldering ruins of the tree-blight are still sending thin threads of smoke into the grey Barovian sky as the party descends Yester Hill. The ground is soft underfoot, churned by the night's violence, and the air smells of char and wet earth. Somewhere on the slope, Biblo whistles to himself.
Nike spots them first — hoof prints pressed into the mud at the path's edge, the ground around each one singed dark. Four-legged, large, and burning. Crystal's eyes narrow. She know
Dee Cardenas
May 266 min read


05/19/2026: Treasure and Departure
The party wastes no time. With Exethanter’s library still humming at their backs, they turn their attention to the matter of reward — and reward, in Barovia, rarely arrives without complication.
Neferon regards them with his unsettling golden eyes. “I do not know the stores contained within the Great Library as Exethanter does. And I may only gift you with items we have many of.”
Soulfire selects a Feywild Shard from the pile — a resonant crystal that, when metamagic is app
Dee Cardenas
May 204 min read


5/20/2026: Preparations for Wintersplinter
The city wakes before dawn. Word moves through Vallaki the way bad news always does — in whispers first, then in the clatter of boots on cobblestone, then in torchlight multiplying along the walls.
Komzin finds Dunlar in the building that used to be Krieger's, a table spread with rough maps and a candle burning low. Dunlar doesn't look up when he enters.
"I heard you were back," he says. "I also heard other things. We'll discuss them when this is over."
Komzin pulls ou
Dee Cardenas
May 202 min read


05/13/2026: Battle with the Druids of Yester Hill
The cave beneath the Gulthias Tree smells of wet stone and worse things. Two warrior druids are working through the party with methodical patience, spears leveled now rather than thrown. A druid at the back holds concentration on an Entangle spell, and the vines have made the tunnel floor nearly impassable. The second druid — the one Krelldutt has been trying to reason with — shows no sign of being moved by anything short of catastrophe.
Catastrophe, as it happens, is clos
Dee Cardenas
May 136 min read


05/06/2026: The Old Druid and his Staff
Wintersplinter is already gone, its colossal form crashing through the treeline in the direction of Vallaki. Violet Robin has been sent back to the Martikov vineyard for horses. On the muddy slope of Yester Hill, the old druid and his staff silhouetted in the mist, fighting on.
Blinsky and his monkey, Piccolo, lie where they fell — victims of the old man’s lightning. They are alive, barely. Torgen, Feesh, and Krelldutt have closed around the druid, who has proven far stron
Dee Cardenas
May 73 min read


05/06/2026: The Druids Fall
Wintersplinter is already gone, its colossal form crashing through the treeline in the direction of Vallaki. Violet Robin has been sent back to the Martikov vineyard for horses. On the muddy slope of Yester Hill, the old druid still fights.
Blinsky and his monkey, Piccolo, lie where they fell — victims of the old man’s lightning. They are still, likely dying. Torgen, Feesh, and Krelldutt have closed around the druid, who has proven far stronger than his age suggests. He does
Dee Cardenas
May 63 min read


04/22/2026: Wintersplinter Rising
Torgen crouches in the brush beside the wolf he has killed. Two more circle nearby, noses working the air. They haven’t spotted him yet, but
Dee Cardenas
Apr 223 min read


04/08/2026: Blood and Smoke
Krelldutt and his group hold their position at the top of the stairs, hidden from the druids’ sight. Blinsky crouches low, tugging at Krelld
Dee Cardenas
Apr 86 min read


04/01/2026: Three Situations Escalate (A Curse of Strahd campaign log)
The afternoon passes slowly at the Martikov camp. The family is damp and tired, displaced from their own home by something none of them are equipped to fight alone. Davian Martikov, the family patriarch, carries himself with the settled authority of a man accustomed to being obeyed, and when he summons Krelldutt to speak with him privately, the rest of the family gives them the privacy without being obvious. This is simply how things work with Martikovs.
Dee Cardenas
Apr 19 min read
bottom of page