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06/05/2026: Captives In the Dark
Diro comes back alone.
He is calm about it, which is its own kind of information. He reports what happened below in the even tone of someone who has already processed the worst of it and moved on to logistics: there is a devil down there. He met it. He told it he was a student doing research. The devil — Orestes — let him leave. He told Orestes he was guarding captives.
Diro pauses here, letting that land.
He believes those captives are the alternates. Their versions, from
Dee Cardenas
Jun 55 min read


06/01/2026: The Arman Situation
The cavernous silence of the maze is punctuated by the echoing scuff of boots. The sounds bounce back to their ears, making it impossible to tell from which direction the noises come, despite the evidence of the listener's eyes. Then suddenly, from somewhere — perhaps around the next corner, perhaps from behind them, or perhaps in no place at all — there is maniacal laughter that belongs to no one present.
There is also quiet weeping, a child's, high and inconsolable, cutt
Dee Cardenas
Jun 24 min read


05/18/2026: More Tests
The Maze simply continues — corridor by corridor, door by door, each turning in on what the traveler least wants to examine. This is, by design, the point. The party is scattered, exhausted, and negotiating with closed and frequently locked doors.
Kiki’s movement through the maze is slow, her small clawed feet working harder than they should have to. She crouches before the next locked door and applies her thieves’ tools, but her hands tremble with fatigue. The door remains
Dee Cardenas
May 216 min read


05/15/2026: The Shambling Mound
In a vault-ceilinged room, the shambling mound shuffles toward the Hexmates beneath Witherbloom Tower, smelling of wet soil and rot. Massive, its vines and branches are held together with some sort of mucus, and they appear just at the edge of decay, suspended by magic rather than nature. Fungi grow in clusters along the upper ridge of what might be called its head and shoulders, some of them faintly luminescent, throwing pale light across the room in uneven patches. Gaping m
Dee Cardenas
May 154 min read


05/11/2026: The Maze of Deserved Sorrows
The Hag’s Arms is a faded memory far behind them. The truck pulls up to the wall which contains a closed gate.
The maze lies beyond.
They rest before entering. This is the sensible decision, the adult decision, the decision that every resource management framework and dungeoneering manual would endorse. It is also, in Malbolge, something of a gamble.
Night in the sixth layer of Hell is not restful. The hags are gone from their tavern— evicted from their own establishment
Dee Cardenas
May 115 min read


05/06/2026: The Fire
The contract room is on fire. The contracts themselves — thousands of them, the accumulated debt of the damned — are burning beautifully. This is not ideal, mostly because Murlack is in the contract room. He is also burning, but likely would not describe the flames that are engulfing his legs as “beautiful,” by any stretch. If anything, there is an urgency to put the flames out.
A familiar face appears on the hallway side of the wall of flames. Hope rises in Murlack. It is N
Dee Cardenas
May 77 min read


04/29/2026: Where Everyone Is
wasana jaigunta, kariyat, DepositPhoto 571766420, 2022 Where everyone is At the moment in question, where everyone is in the Cave of Lost Things takes some explaining. The party is distributed across its tunnels in a way that suggests it might be either a tactical decision or a catastrophic loss of group cohesion. It is the second of these choices. ⚔ In the main tunnel, the cloaker is dead. Freda, a ranger, views this as an opportunity, and draws a dagger from her belt. She
Dee Cardenas
Apr 2910 min read


04/27/2026: Last Call at the Hag’s Arm
The fireball has already done its work.
Where the common room of the Hag’s Arms once hosted the ambient misery of Hell’s traveling public
Dee Cardenas
Apr 285 min read


04/22/2026: The Cloaker Concludes and the Cave of Lost Things Begins
Nesquo's fog still hangs in the tunnel, thick and impenetrable. The cloaker, on fire and annoyed, launches a thrashing attack — and misses everyone. It connects with nothing but air and its own smoldering indignity.
Inside the fog, Glumbo strikes Nesquo.
Dee Cardenas
Apr 226 min read


04/20/2026: What is Left of the Hag’s Arm
What is left of the taproom of the Hag’s Arm has seen better decades.
Kiki flings a Web spell into the churning mass of devils still stan
Dee Cardenas
Apr 214 min read


04/08/2026: Yeti Encounter in Stygia
The sled journey done, the comrades stretch after the long ride. An absence of strenuous activity in the bitterly cold environment of Stygia has left them stiff. If not exactly rested, then they are at least not exhausted. The party unpack themselves to stand at the mouth of the Cave of Lost Things. The opening gapes, dark and foul smelling. In the doorway stands a sentient Yeti guardian, easily 9 feet tall, leaning on his halberd. The helm he wears upon his head seems more p
Dee Cardenas
Apr 84 min read


03/09/2026: Trouble With Devils
The truck’s engine idles with a low, greasy rumble as the group clocks the malephant.
Seven eyes. All of them pointed at the vehicle. Seve
Dee Cardenas
Mar 97 min read


03/04/2026: Tantlin, City of Ice
A functionary — one of a nameless army of administrative devils that the City of Tantlin seems to have — summons the group and delivers their assignment with the brisk inefficiency. The party is to travel to the Cave of Lost Things and retrieve an item. Their transport: a dog sled, paid for by the group and added to their debt, will be drawn by hellhounds. Six will be tethered to their transport, and one — the lead — will be running free as a guide for the sled dogs and guard
Dee Cardenas
Mar 45 min read
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