top of page

Games Logs
Archive


08/03/2026: The Infernal Fairgrounds
In front of one of the ruined tents of the infernal fairgrounds, canvas rotted to lace and swaying in a wind that smells of scorched sugar, Thunk crouches beside a hellhound and decides the name Adolph no longer suits him.
"Your name is TBA now," they announce. The hellhound tilts his burning head, unbothered by the demotion.
TBA seems to take the rebranding as an invitation to work. He noses through a heap of bones at the foot of the tent, selects a yellowed skull with the
Dee Cardenas
Aug 86 min read


07/27/2026: The Carnival Eternal
On the grounds of Maladomini’s Carnival Eternal, there is tension between the friends and a group of violent clowns. But as quickly as they descended, the clowns are gone — folded back into the crowd like a trick of the light. They leave only chalk dust settling in the churned mud and the faint, retreating jingle of bells.
The friends stand a moment, catching their breath, before the Carnival Eternal reasserts itself around them: calliope music, the tang of sulfur-sweet ca
Dee Cardenas
Jul 277 min read


07/13/2026: Gratchis
The bloated devil calling itself Gratchis looms over the battered rogue, robes stiff as sheet metal, a tall orange feather quill coiled at the ready above one pudgy hand.
"On the authority vested by the Grace of his Excellent Excellency, Lord Baalzebub, on behalf of the Kingdom of Maladomini," the amnizu intones, "you are required to present Fissure Crossing Permit J54-T, completed in triplicate and signed by the responsible party or parties."
Dee Cardenas
Jul 144 min read


07/06/2026: Between Malbolge and Maladomini
In the fissure between Malbolge and Maladomini, the truck — reinflated, humming, improbably intact — sits balanced on a narrow ledge outside a crumbling structure. It hovers on its magical horseshoes, a fortunate circumstance given the decrepit state of the scaffolding suspended high above the arid Maladominian valley below.
Two of the party were stone, but have been relieved of the condition thanks to their friend Thunk, the cleric, who has restored them. One other, howev
Dee Cardenas
Jul 66 min read


06/29/2026: Impossible to Tell
Sound travels strangely in the fissure between Malbolge and Maladomini — every clash of steel, every furious roar, bounces off stone until it’s impossible to tell where the battle actually is. Kiki, Vali, and Thunk are hurrying back from their errand to retrieve the truck, now shrunk down and cradled against Kiki’s paw. The distant echoes of combat put new urgency in their steps.
Sound, being sound, travels in all directions. Someone else trapped in this narrow purgatory hea
Dee Cardenas
Jun 294 min read


06/22/2026: Leaving Malbolge
arvalis, Sir Billy the Cockatrice, Deviant Art, 2014. "Which door leads us to Maladomini?" demands Vali. leaving malbolge The first golem does not speak. It simply raises one iron hand and points — a slow, deliberate gesture toward the door on the right — and that is enough. After their twenty minutes of argument, the answer arrives without ceremony. In unpacking the guards' declarations, the party determines it is the first guard who has never lied. The second has: it claime
Dee Cardenas
Jun 224 min read


06/01/2026: The Arman Situation
The cavernous silence of the maze is punctuated by the echoing scuff of boots. The sounds bounce back to their ears, making it impossible to tell from which direction the noises come, despite the evidence of the listener's eyes. Then suddenly, from somewhere — perhaps around the next corner, perhaps from behind them, or perhaps in no place at all — there is maniacal laughter that belongs to no one present.
There is also quiet weeping, a child's, high and inconsolable, cutt
Dee Cardenas
Jun 24 min read


05/18/2026: More Tests
The Maze simply continues — corridor by corridor, door by door, each turning in on what the traveler least wants to examine. This is, by design, the point. The party is scattered, exhausted, and negotiating with closed and frequently locked doors.
Kiki’s movement through the maze is slow, her small clawed feet working harder than they should have to. She crouches before the next locked door and applies her thieves’ tools, but her hands tremble with fatigue. The door remains
Dee Cardenas
May 216 min read


05/11/2026: The Maze of Deserved Sorrows
The Hag’s Arms is a faded memory far behind them. The truck pulls up to the wall which contains a closed gate.
The maze lies beyond.
They rest before entering. This is the sensible decision, the adult decision, the decision that every resource management framework and dungeoneering manual would endorse. It is also, in Malbolge, something of a gamble.
Night in the sixth layer of Hell is not restful. The hags are gone from their tavern— evicted from their own establishment
Dee Cardenas
May 115 min read


04/27/2026: Last Call at the Hag’s Arm
The fireball has already done its work.
Where the common room of the Hag’s Arms once hosted the ambient misery of Hell’s traveling public
Dee Cardenas
Apr 285 min read


04/20/2026: What is Left of the Hag’s Arm
What is left of the taproom of the Hag’s Arm has seen better decades.
Kiki flings a Web spell into the churning mass of devils still stan
Dee Cardenas
Apr 214 min read


03/23/2026: The Hag’s Arm
As the truck rolls slowly up to the Hag’s Arms, a landmark in the land of Malbolge, the massive, mummified limb that gives the tavern its na
Dee Cardenas
Mar 236 min read


03/02/2026: Two Traffic Stops
Chase Stone. Erebos, Bleak-Hearted [Digital image] . Wizards of the Coast, 2020. The party greets the morning with something close to relief. Eight hours have passed without the ground swallowing them, without ambush, without catastrophe. Borark is mended — or mended enough — and that, in Malbolge, counts as a victory worth celebrating. They take a moment to acknowledge it before the dull orange sky reminds them where they are. Kiki fires up the truck. The engine turns over
Dee Cardenas
Mar 39 min read
bottom of page