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09/28/2026: A Game of Chance
Thunk finally gets his turn to draw. The Knight. A figure clad head to toe in plate appears, kneeling at Thunk's feet — broad, rune-marked, and fully convinced that fate has bound him to Thunk's service. He does not ask questions. He simply kneels and pledges himself. Thunk draws again and gets something rarer than loyalty: The Fates, one chance to tell the universe that something never happened. Thunk puts it away for later. It is the most sensible thing anyone does all day.
Dee Cardenas
Sep 294 min read


09/14/2026: Traveling in Maladomini
The truck rattles through another stretch of Hell's endless carnival midway, and somewhere out the shattered passenger window, a stuffed effigy of the Lord of Blades sits slumped in a game booth, a prize nobody wanted to claim. It's the kind of detail the party can't leave alone. Naturally, they don't.
The trouble starts with a rope in Borark's hands. Nearby, the barbarian has spotted a fortune-teller's cart — a table of cards spread out under an awning, unattended, or so
Dee Cardenas
Sep 154 min read


08/17/2026: Under the Big Top
Under the big top, the tail-coated ringmaster sweeps into view wearing an outrageous hat, purple shot through with black. Its two bells jingle, throwing off faint silvery sparks with every toss of his head. Gearloose squints at it, thinking the sparks look almost like insects, swarming and settling in the same breath. Vali does the same, tilting his broad orc head, and between the two of them the verdict comes back clear: this is no cheap prop. Whatever the ringmaster is wear
Dee Cardenas
Aug 186 min read


06/22/2026: Leaving Malbolge
arvalis, Sir Billy the Cockatrice, Deviant Art, 2014. "Which door leads us to Maladomini?" demands Vali. leaving malbolge The first golem does not speak. It simply raises one iron hand and points — a slow, deliberate gesture toward the door on the right — and that is enough. After their twenty minutes of argument, the answer arrives without ceremony. In unpacking the guards' declarations, the party determines it is the first guard who has never lied. The second has: it claime
Dee Cardenas
Jun 224 min read


06/01/2026: The Arman Situation
The cavernous silence of the maze is punctuated by the echoing scuff of boots. The sounds bounce back to their ears, making it impossible to tell from which direction the noises come, despite the evidence of the listener's eyes. Then suddenly, from somewhere — perhaps around the next corner, perhaps from behind them, or perhaps in no place at all — there is maniacal laughter that belongs to no one present.
There is also quiet weeping, a child's, high and inconsolable, cutt
Dee Cardenas
Jun 24 min read


04/22/2026: The Cloaker Concludes and the Cave of Lost Things Begins
Nesquo's fog still hangs in the tunnel, thick and impenetrable. The cloaker, on fire and annoyed, launches a thrashing attack — and misses everyone. It connects with nothing but air and its own smoldering indignity.
Inside the fog, Glumbo strikes Nesquo.
Dee Cardenas
Apr 226 min read


04/15/2026: Nowhere to Run
The party meets the cloaker in a narrow corridor with nowhere to run. Nesquo throws up a Wall of Fog spell to buy them cover — thick, impenetrable, blinding everyone inside it equally. Frida takes to the air to get above it. The rest fight by sound and instinct.
Krasnyy hurls a dagger into the cloud and connects. The creature screams. That's the only confirmation anyone gets that they're even aiming in the right direction.
Tall Glumbo sends Dog Glumbo in. The hellhound does
Dee Cardenas
Apr 152 min read
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