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D&D for Kids: A Parent's Guide to Getting Started (Ages 9–13)
So your kid came home talking about goblins, twenty-sided dice, and someone named "the DM" — and now you're wondering what exactly you're in for. Welcome, Traveler! You're in the right place. Consider this your parent-friendly field guide to Dungeons & Dragons for the 9–13 crowd: what it is, why it's genuinely good for growing brains, and how to get your young adventurer to their first game.
Dee Cardenas
Jul 175 min read


06/26/2026: Owed Answers
"Titania, do you have any answers? Where exactly have you been? You've been gone for days. I do think I'm owed answers." The Votress stands in the doorway of the Hex, glaring at a gawping Titania. They regard one another for a moment. Then the Votress's attention finds Squid.
"Ayan, come say hello to your other mother!" She gestures the child toward her.
Squid, wide-eyed, shakes their head.
"Ayan! Come here and say hello!"
As Squid stands, eyes brimming, a small chi
Dee Cardenas
Jun 2711 min read


04/22/2026: The Cloaker Concludes and the Cave of Lost Things Begins
Nesquo's fog still hangs in the tunnel, thick and impenetrable. The cloaker, on fire and annoyed, launches a thrashing attack — and misses everyone. It connects with nothing but air and its own smoldering indignity.
Inside the fog, Glumbo strikes Nesquo.
Dee Cardenas
Apr 226 min read


Executive Function and the Twenty-sided Die Games:
How RPGs Naturally Support Cognitive Development by Dee Cárdenas, MAT The Backstory Neurodiversity acknowledges that both thinking and...
Dee Cardenas
Mar 14, 20254 min read
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